Version 0.01.0


Celestiel Version 0.01.0 has been released.

Originally I was going to create this for the SizeCon Size Jam but I realized that I wasn't going to be able to enter it since the game didn't meet the rules. Regardless, I banged out this game real quick since it was fun.

I had a lot of other features that I really wanted to get into the game like a deck edit screen, the ability to earn currency and purchase packs to fill out your card collection, the remaining card elements, some kind of story or rouge-like mode. Most of the architecture is modular and reusable so I can continue to add additional cards and features pretty easily and because I did enjoy working on this, I'm going to keep adding new features to it. The one thing I wish I did was have size matter more than it currently does and I definitely want to create more size related cards. I also want to get the save system in so it actually makes sense to have a card collection, I've built save systems before so I'm not too worried about getting it done.

I normally build multiplayer games or 3D games, so something like this was a bit out of the norm for me. I think it turned out okay but my inexperience on canvas work and UI definitely slowed down my progress. I think in hindsight this was the correct decision though since creating assets for a 3D version would have been hell.

Version 0.01.0 contains a tutorial battle where you play with Celes, as well as two other characters in the town, Marigold and Cinder, with their starter decks.

Anyways enjoy and let me know what you think!

Files

Celestiel 0.01.0.zip 179 MB
3 days ago

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